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Weapons
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Sollomate Tasmo, Mentor Edition
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Decay
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1.100
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1.118
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06-11-2023 00:20:28
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Levi (talk)
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fruit test shows decay is 1.18
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Weapons
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Sollomate Tasmo, Mentor Edition
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Name
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Sollomate Tasmo Mentor Edition
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Sollomate Tasmo, Mentor Edition
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06-05-2019 11:48:26
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darkaruki (talk)
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fixing
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Weapons
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Sollomate Tasmo, Mentor Edition
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Efficiency
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52.1
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04-04-2018 21:09:36
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Aleph (talk)
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efficiency from Detailed Info
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Weapons
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Sollomate Tasmo, Mentor Edition
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Ammo
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Weapon Cells (do not select fo r ammo type)...
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Weapon Cells
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19-12-2013 13:41:15
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hedgehog (talk)
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Updated ammo type because it was not displaying in summary screen
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Weapons
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Sollomate Tasmo, Mentor Edition
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Ammo
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Weapon Cells
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Weapon Cells (do not select fo r ammo type)...
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04-10-2011 11:52:23
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Serica (talk)
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ammo amalgamation vu12.1.0
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Weapons
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Sollomate Tasmo, Mentor Edition
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Attacks
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33
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34
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16-07-2006 20:57:36
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Cougar (talk)
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|
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o.o
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Weapons
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Sollomate Tasmo, Mentor Edition
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Range
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50
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55
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08-04-2006 19:09:45
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Paolo (talk)
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|
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Weapons
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Sollomate Tasmo, Mentor Edition
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Weight
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2.5
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08-04-2006 19:09:45
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Paolo (talk)
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|
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Weapons
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Sollomate Tasmo, Mentor Edition
|
Item Image
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|
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30-11-2005 19:01:55
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hansiboy (talk)
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Tasmo ME currently looks like A&P rifles, though this is propably a bug...
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Weapons
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Sollomate Tasmo, Mentor Edition
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Range
|
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50
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04-11-2005 14:48:14
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Witte (talk)
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|
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Weapons
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Sollomate Tasmo, Mentor Edition
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Max.TT
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41
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04-11-2005 14:25:59
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Witte (talk)
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|
|
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Weapons
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Sollomate Tasmo, Mentor Edition
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Decay
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1.1
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04-11-2005 14:25:59
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Witte (talk)
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|
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Weapons
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Sollomate Tasmo, Mentor Edition
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Item Image
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|
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02-11-2005 02:50:27
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IvoL (talk)
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When adding an amp: Black means the weapon is not affected by the selected amp type, Green means the amp is used at full capacity and Red means the amp is too powerful for the weapon. The maxed column indicates the profession level where the learning period has ended. - Effective damage: Effective damage is based on average damage and is corrected for the hit rate of a maxed weapon.
- Skill based: Damage is based on personal or custom profession levels. See help or the discussion tab for more details. Rows that are higlighted are missing profession level data.
- Markup based: Dmg/PEC is calculated based on the markup of the weapon, amp and ammo.
- Eco based: Markup value of the weapon is calculated based on a custom Dmg/PEC level.
To determine the decay of an item, see the guide " Calculate the decay of an item".
Showing 1 of 56 items.
Tools
Settings
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(help)
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Hit profession:
Damage profession:
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Amp markup:
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