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Version Update: Planet Cyrene 2012.6 |
Planet: | Planet Cyrene |
Time: | 09-10-2012 |
News: | New missions, items, bps |
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ADDITIONS- Engineer Ferguson has a new mission for you for a P.I.G.V.
- The Vehicle Master in Janus (near the Cyrene Port teleporter) needs help finding downed vehicles for parts.
- A new group of Challengers at A.R.C. Head Quarters have missions that reward attribute tokens.
- Additionally, one more rank has been added to the Dire Weed, Crystal Pede, Paneleon, and Tide Claw.
- A new blueprint book, Blueprints: Imperium has been added to the Blueprint Terminal as well as a few more patterns to start it off.
- Approximately 80 blueprints are discoverable for the new blueprint book: Blueprints: Imperium, including weapons, armor, and clothing!
- Landing Platforms have been added to Cyrene Port and A.R.C. Head Quarters.
- All creatures are now able to be scanned.
CHANGES- The item spawners in the Proving Grounds now work properly.
- The run speed in the Proving Grounds now works properly.
- It should now be possible to move on to the 1000 Dire Weed challenge without completing the 500 Crystal Pede Challenge.
- Dire Weeds are no longer stationary creatures to prevent a sweating exploit.
- Teleporters have been moved that caused players to appear underneath them.
- A.R.C. Challenge - 500 Crystal Pedes should now correctly award the skill you choose.
- Stalker E1706 model has been changed so it can be looted.
- A.R.C. Challenge missions should now properly send you to the correct area.
KNOWN ISSUES- The Dragonfly Helicopter can attach weapons but it does not work properly, this issue should be fixed in the Mini Patch.
- Teleporter particles are duplicated and off center, this issue should be fixed in the Mini Patch.
- Some items fall into the wrong auction category or can not be auctioned, this issue should be fixed in the Mini Patch.
- A.R.C. Challenge - 1000 Swamp Lurkers and beyond are currently disabled.
- Creature Loot is being re-distributed and finalized for the Mini Patch.
- Ravenous Swamplurkers disappear sometimes, this issue is being looked into.
- Some weapon sounds travel farther than intended, this issue should be fixed in the Mini Patch.
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