Version Update: 9.2
Specifications                  [Edit]
Planet:Entropia Universe
Time:29-01-2008
News:CryEengine 2 preparation, material customization, AI improvement, new items
Content List VU 9.2

CryENGINE2 Update

Currently, about 90% of MindArk's programming resources are allocated to the adaptation process of the CryENGINE2. As a result VU 9.2 only contains minor developments visible to the public.

Three additional programmers have been employed to speed up the adaptation process, while we continue to search and accept applications for further programming positions (visit www.mindark.com for more details). These will allow us to continue enhancing existing Entropia systems and develop exciting new content like space travel, exploration and combat once the integration phase is complete.

Material Customization

Texture customization has now been extended to all Customizable (C) items.

Using blueprints and extractors, Material Textures can be manufactured from a range of well known minerals, animal skins, precious stones and more. Using a Texturizer tool, the Material Textures can then be applied to the various fields of Customizable (C) items.

Customizable items' names have been adjusted to reflect a more basic description e.g. Small Wooden Chair is now Small Chair.

For further instructions on how to apply unique Material Textures to Customizable (C) items, please read the Customizing section of the Manufacturing chapter of the Participants Guide.

Beauty

A low skilled hairstylist can now work on avatars that have high skill hair styles.
Party eye lenses are available for the best face sculptors.
A bug fix has resulted a slight change to the most extreme avatar faces. We apologize for any inconvenience caused by this.
Face skin gloss effect enhanced.
The red color around avatars' eyes has been reduced.

AI

The Allophyl, Estophyl, Araneatrox and Ambulimax species have been updated with new graphics and shader technology. Their behaviors have mutated in the process.

Creatures with high attack rates have slightly increased 'inflict critical hit' ability.

Market Value

Market value averages and graph calculations for limited items have been modified. Limited item sales are now weighted based on the items TT value to give a more stable market value. As a result, the sales value for limited items and stackables now represents the total sales in PEDs instead of total amount of items. This change applies to all previous sales.

Storage

Storage performance has been improved to reduce storage 'freeze' when opening and loading many items.

Graphics

All carpets have been redone with real shader settings.
The icons of several mineral stones have been reduced.
Ninja High Jacket collar fixed.

Crystal Palace

Creature density has been increased at Crystal Palace.

Hadesheim

A new Repair Terminal has been added close to the Hadesheim C teleporter.

Equipment Blueprints & Books

Equipment blueprints and books have been renamed to Component blueprints and books.

Items

A range of new items have been added and are waiting to be discovered.
All mats have now changed names to carpets.
To reduce litter, items with a value below 1 PEC cannot be dropped.

Other Enhancements

  • The 'Globals' message channel is disabled by default for new arrivals.
  • Unresponsive auction when over 25 bids entered has been fixed. Auction now correctly numbers bids over 26.
  • It is now possible to remove DNA during Land Management process again.
  • Land Taxes can be set correctly again.
  • Avatar weight is calculated correctly following refining.
  • Makeup Increase/Decrease brush size actions fixed.
  • Postures can again be set for shopkeepers, mannequins and bank tellers.
  • When an item is traded, its desk top item is removed completely.
  • Detach Attachments now possible for items in storage.
  • Names restored to status bar and target box for fruit, dung and stones.

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